Selected Works
Work

Case Study
We The Players
We The Players began with a simple frustration: gaming is deeply social, yet the spaces we use to talk about games rarely feel welcoming. Built as an exploration into calmer, player-first communities, the project asked what might happen if a gaming platform prioritised shared taste, thoughtful discussion, and belonging over noise and engagement metrics. We The Players is a concept-led study in how product design can shape healthier, more human online communities for gamers.

Case Study
Nexus Mods
By 2015, Nexus Mods was the undisputed home of PC game modding. Nearly ten million members, hundreds of thousands of mods, and over a billion downloads. The numbers were staggering. The website, however, was not.

Case Study
WordGrid
WordGrid is a daily, time-boxed word game where players build as many valid words as they can from a shared 4×4 letter grid in 3 minutes, earning points via Scrabble-style letter values plus length multipliers. It’s designed to be quick, competitive, and repeatable as a daily ritual, with features like a daily leaderboard, private leagues, and a personal stats dashboard.

Case Study
Personal Design System - Foundations
Every designer has been there. A new project lands, the brand colours are completely different from your last one, and suddenly you're staring down the barrel of manually updating hundreds of components across dozens of files. It's tedious, error-prone, and about as enjoyable as a root canal. I wanted to fix that.